Fun, but needs an ending, and perhaps to be a bit quicker or have a save feature or something.
xyncht
Recent community posts
Found a resource you might be interested in: https://3p0ch.newgrounds.com/news/post/1086279
The enemies have way too much health, which makes sense because of the combo mechanic, but the combo mechanic is only usable if you have a very fancy mouse set up since it is time based rather than number of hits without being hit based. Would be better if enemies had significantly less health and the combo mechanics were revamped.
Beat it. It went on a bit long-- levels 11-19 were all pretty much the same since by that point you emit at stream of constant bubbles that kill all enemies in one hit and pierce them, so only the urchins matter but you level up every couple seconds if you care to so they don't matter very much. The boss died almost instantly, but overall the game was fun anyhow, I'd say.
So this isn't my area of expertise, but I believe Application.persistentDataPath only persists for the lifetime of a browser instance for Web GL applications based on: https://www.reddit.com/r/Unity3D/comments/5nnj2z/webgl_saving_text_file_locally_... . This is similar to how a session cookie-- that is, a cookie with no expiration date-- works.
Regarding tutorials: https://www.w3schools.com/js/js_cookies.asp looks pretty good, but basically you set cookies with assignments to document.cookie using javascript and read them back by setting a string to document.cookie and then scanning through it for your specific name. There are other ways, and maybe there's something else that's the best practice for WebGL-- I'm not a WebGL programmer. But if you *do* use cookies the thing I was trying to say was that if you don't explicitly set an expiration date (conventionally 1 full year past current time) the cookie is deleted when the browser instance ends, which can be counter-intuitive.
Thanks for the explanation! In my case I had four snakes and two or three plastic bricks and the hand was rainbow king, rainbow king, rainbow king, king of hearts, king of spades. I believe this paid out the straight rewards and the flush rewards but not the slinky. It's possible I am remembering incorrectly, though, since its been a few days. Regardless, the tooltip will solve the problem I think :) Thanks as always
Beat the daily challenge!
Suggestions: A flush five that is also a straight could be a straight flush five. Even without that, a flush five that is a straight should trigger the slinky (it didn't currently, the one time I checked). Also a four of a kind should probably count as including two pair (and also things could work similarly for 5 of kind and full house).
Quite good! I like the variety of mechanics and the pacing, even though the core system is very simple. I would, however recommend:
1) Add a visual indicator for the wind at ~700m. Wind is already a somewhat frustrating mechanic in most platformers, and while it is a fine addition here, the lack of indication as to its changing direction and magnitude isn't adding anything in my opinion.
2) Add a bit more of an indication at the beginning as to how we ought to start the climb-- I missed the platform on top of the shop because I didn't realize only the right half was solid and spent a few minutes looking for another way up before I realized my error.
OMG that is crazy!! Would you mind sharing how many species there are total? I don't know how to tell how close to 100% I am ^^;; Also any advice on the stone where you have to avoid the warp to the softlock to get there would be appreciated-- I can get there but I have no idea how I'm supposed to get back to a save without softlocking afterwards
R3N00:24
02-04-2024C0L0H0I0Q1M0S0K0T0.6,0.89,1.12,1.32,2.09,2.82,3.06,3.29,3.77,4.28,4.52,4.78,4.99,5.2,6.03,6.83,7.08,7.33,7.78,0.23T1.57,2.34,3.54,4.08,5.51,6.32,7.53,0.02I3Q1M0S0K0T4.58T3.48T0.54,3.99I4Q1M0S0K0T0.62,0,4.61T3.58,7.5T4.55,7.02,0.62T6.53I7Q1M0S0K0T0.5,1.37,2.1,2.97,3.6,4.53,5.38,6.08,6.99,7.63T0.52,3.64,4.53,7.63
Would have liked to put the melodies on a double length loop, but I'm happy with the percussion at least.